Location: Arkansas, United States
I'm just your average, everyday, married, thirty-something, right wing, computer programming, 2 dog-having, righteous dude in the Southlands. I love to spend time with my wife and dogs, love electrinic gizmos, watch old school sci-fi & still manage to play some soccer on the weekends. I'm a progressive geek, if you would.
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16 June 2005

Things you won't see at disney world

Ok, so here's the latest crazyness to hit cyberspace these days, but then again does anything suprise you anymore...? I have actually heard of sweat shops in Malaysia full of 8 year olds being used to amass hundreds of "virtual weapons" for someone else's profit. It's a brave new world. Que Cera Cera.

From a trusted site:

"For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern: Take your character around massive landscapes, kill stuff, loot bodies for useful new items, use said items to improve your virtual character, repeat. Starting in late June, however, Sony will allow players to replace swords and other virtual booty by using their credit cards through the game's new Station Exchange service. The Exchange is an official intermediary for transactions between players: real-life cash for in-game items, characters, and currency—plus a small Sony service charge.

If you don't have time to spend hours playing the game, you can buy other players' items and currency to boost your character, or simply buy a preplayed powerful character to begin with. Sony estimates that the market for such virtual goods—typically sold on eBay-style auction sites or by game-playing corporate entities like IGE—has reached $200 million in yearly sales."